1st Edition

Artificial Intelligence for Computer Games An Introduction

By John David Funge Copyright 2004
160 Pages
by A K Peters/CRC Press

160 Pages
by A K Peters/CRC Press

160 Pages
by A K Peters/CRC Press

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the... Read more
1. Introduction 2. Acting 3. Perceiving 4. Reacting 5. Remembering 6. Searching 7. Learning

Biography

John David Funge