1st Edition

Artificial Intelligence in Games

By Paul Roberts Copyright 2023
310 Pages 348 Color Illustrations
by CRC Press

310 Pages 348 Color Illustrations
by CRC Press

310 Pages 348 Color Illustrations
by CRC Press

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first... Read more

Chapter 1 Introduction

Chapter 2 Math

Chapter 3 Steering Behaviours

Chapter 4 Terrain Analysis

Chapter 5 Pathfinding

Chapter 6 Decision-Making

Chapter 7 Fuzzy Logic

Chapter 8 Chess AI

Chapter 9 Genetic Algorithms

Chapter 10 Neural Networks

Biography

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller’s Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.