At Play Pc V4#3
RECENT PERSPECTIVES GAMES
At Play presents a collection of work illustrating the wide scope of intellectual dialogue surrounding digital games, as they have become a focal point for the media in recent years and have increasingly become an area of study in academia. Contributors to this special issue represent an international landscape, and include founders of the game studies area, as well as new researchers who are already infl uencing the fi eld. All of the articles are situated within important areas of communication theory and research, covering such topics as how games impact media economics and cross-media influence on the development of a new medium; the promise and challenges of games as documentary media; and the political subtext in games as it relates to the emergence of a new and ever more important form of persuasive interactive media. The range of both theoretical grounding and method of approach offered in this special
Table of Contents
Contents: GUEST EDITORS’ INTRODUCTION: K. Isbister, J.H. Watt, At Play. ARTICLES: I. Bogost, Videogames and Ideological Frames. J.H. Murray, Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture. E. Aarseth, The Culture and Business of Cross-Media Productions. J. Raessens, Reality Play: Documentary Computer Games Beyond Fact and Fiction. F. Chee, The Games We Play Online and Offl ine: Making Wang-tta in Korea.