PART 1: THE BODY IN THE XR COMMUNITY
Against the Instrumentalization of Empathy: Immersive Technologies and Social Change
Rebecca Rouse
The Body and the Eye—the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations
Anna Wiehl
The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community
Yonty Friesem
The Philosopher’s Stone as a Design Framework for Defending Truth and Empowering Communities
Bill Guschwan
PART 2: SITUATING XR IN THE CITY
Designing Lived Space: Community Engagement Practices in Rooted AR
Kelsey Cameron, and Jessica Fitz Patrick
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality
Kevin Healey
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech and Municipal Tran quality
Brian D. Wassom
Reconceptualizing Video Games for Community Spaces
David Antognoli
PART 3: THE AUGMENTED CITY FOR EDUCATION
Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories
Hartmut Koenitz
Augmented Reality, Aura, and the Design of Cultural Spaces
Hank Blumenthal, Joshua A. Fisher
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project
Janíce Tisha Samuels, and Kelvin Ramirez
PART 4: PREPARING THE AUGMENTED CITIZEN
XR Content Authoring Challenges: The Creator-Developer Divide
John T. Murray, and Emily K. Johnson
Motivation Enhancement Methods for Community Building in Extended Reality
Dr. Stylianos Mystakidis
Biography
Joshua A. Fisher, Ph.D., is the Assistant Professor of Immersive Media at Columbia College Chicago. His research focuses on the ethics and design of augmented, mixed, and virtual reality experiences concerning communities. Fisher's research has been published in the Journal of Virtual Creativity and the proceedings of the International Conference on Interactive Digital Storytelling, International Symposium on Mixed and Augmented Reality, and IEEE VR. Currently, he is leading the development of a humanist immersive media degree program.






