Autodesk Maya 2022 Basics Guide  book cover
1st Edition

Autodesk Maya 2022 Basics Guide

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  • Available for pre-order. Item will ship after June 26, 2021
ISBN 9781630574505
June 26, 2021 Forthcoming by SDC Publications
600 Pages

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Book Description

Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.

Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.

Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

Who this book is for

This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.

Table of Contents


1. Learning the Maya Interface

2. Controlling the View Panel

3. Working with Objects

4. Drawing and Editing Curves

5. Working with NURBS Surfaces

6. Creating and Editing Polygon Objects

7. Assigning Materials and Textures

8. Adding Paint Effects

9. Using Cameras and Lights

10. Animating with Keyframes

11. Working with Characters

12. Animating with Dynamics

13. Rendering a Scene

14. Using MEL Scripting

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Kelly L. Murdock