1st Edition

Behind the Scenes of the Video Game Industry Storytelling, Power Dynamics, and Myth

By Jan Švelch Copyright 2027
142 Pages
by Routledge

Behind the Scenes of the Video Game Industry explores the stories behind video game production. It investigates how behind-the-scenes narratives and making-of materials are shaped by power dynamics within the video game industry, and how they often reinforce the existing professional hierarchies by shining the spotlight on those who are already at the top. Which roles, however, are undervalued?... Read more

Table of Contents

 

Introduction

The State of Video Game Industries

Theoretical Framework and Methodology

Structure of the Book

Acknowledgments

Bibliography

 

Part I: Frameworks and Foundations

1. Theory of Industrial Storytelling

A Quick Note on Authorship Theory

Paratextuality

Industrial Reflexivity, Para-Industry, and the Shadow Academy

Audiences, Production Trivia, and Production Literacy

Bibliography

 

2. Production Realities and Reflections

Game Development Roles and Team Composition

Claiming Individual Authorship

Authorship Terminologies and Cinematic Remediation

Conclusions and Alternatives

Bibliography

 

3. The Many Voices of Industrial Storytelling

The Figurative Line and Its Relevance for the Video Game Industry

Corporate Reflexivity

Above-the-Line Reflexivity

Below-the-Line Reflexivity

Competing Agendas in Industrial Reflexivity

Bibliography

 

Part II: Practices

4. Making-of Materials: Promotion and Commodification

Promotion: Stray Gods’ Making-of as Promotable Facts

Methodological Sidenote: Stray Gods

Commodification: Art Books

Methodological Sidenote: Art Books

Conclusions: Selling a Story

Bibliography

 

5. The Game of the Year

Cultural Awards as Industrial Reflexivity

Game Awards and Prizes

The Game Awards: Analysis

The Game Awards as a Venue for Industrial Reflexivity

Bibliography

 

Conclusion: Dispelling Myths of Industrial Storytelling

Harmful versus Helpful

Obfuscation versus Transparency

Production “Magic”

People versus Brands

Idealization and Vilification of Video Game Companies

Passion Discourse

How to Change the Unsustainable Status Quo

Bibliography

 

Index

Biography

Jan Švelch is a researcher at the Faculty of Social Sciences, Charles University, Czechia. His research interests include game production studies, video game voice acting, industrial reflexivity, paratextuality, and analog games. He co-edited Game Production Studies (2021, with Olli Sotamaa).