Blender for Animation and Film-Based Production  book cover
1st Edition

Blender for Animation and Film-Based Production





ISBN 9781482204742
Published November 6, 2014 by A K Peters/CRC Press
288 Pages 223 B/W Illustrations

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USD $74.95

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Book Description

See Why Blender Is Right for Your Studio’s Pipeline

Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production.

This Blender reference will help you:

  • Manage your projects from start to finish
  • Understand the different stages in any animation production
  • See how studios work and develop their animation projects

Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.

Table of Contents

Why Blender

History of Blender
BLENDER’S ROADMAP

Blender User Interface
START UP BLENDER
CONTROLS AND BUTTONS
EDITOR SYSTEM
EDITOR TYPES
MODES AND CONTEXT
INTERNATIONALIZATION

Blender in a Digital Studio Pipeline
USING BLENDER FOR PREPRODUCTION TASKS
USING BLENDER FOR POSTPRODUCTION TASKS
ORGANIZE THE PROJECT IN DISK
BLENDER AND THE OPEN MOVIES

Modeling Your Main Character
MODELING IN BLENDER
MODIFIERS
MAKING PROPS
BUILDING THE ENVIRONMENT OF THE SCENE
TOPOLOGY SOLUTIONS

Applying Materials to Our Objects
PREVIEW
DIFFUSE
SPECULAR
SHADING
TRANSPARENCY
MIRROR
SUBSURFACE SCATTERING
STRAND
OPTIONS
SHADOW

Blender Internal Textures
PREVIEW
COLORS
MAPPING
INFLUENCE

UV Unwrap and External Textures
UNWRAPPING A MESH
UV LAYOUTS
EDITING UVS
OPTIMIZE THE UV MAP
COMBINE UV MAPS
REFINE LAYOUT
APPLYING IMAGES

Introduction to Rigging: Armatures and Bones
THE ARMATURE OBJECT
BONES

The Animation Process
TIMELINE AND ANIMATICS
MARKERS
KEYFRAMES
TYPES OF ANIMATION
USING CONSTRAINTS IN ANIMATION
SHAPE KEYS
WALKCYCLE

Introduction to Lighting
LAMPS
SHADOW
ENVIRONMENT LIGHT
AMBIENT OCCLUSION
RESOLVING ISSUES WITH LIGHTS

Compositing Nodes
SETTING UP NODES
USING NODES
NODE TYPES

Using Particles and Dynamics
DYNAMICS AND FORCE FIELDS
COLLISIONS
PARTICLES
SOFT BODY
CLOTH
FLUIDS
SMOKE

Render
BLENDER INTERNAL
CYCLES
EXTERNAL RENDER ENGINES
RENDER SETTINGS AND TIPS

Final Movie Compositing
USING BLENDER IN POSTPRODUCTION

Python
PYTHON API
BLENDER/PYTHON API IN FILM PRODUCTION

Film Promotion and Conclusion
CONCLUSION

Appendix

References

Index

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Author(s)

Biography

Michelangelo Manrique is a full-time programmer with a gaming network company. He is also involved in publishing tutorials, writing books, and conducting different courses on Blender designed to suit individual student needs.