
Blender for Animation and Film-Based Production
Preview
Book Description
See Why Blender Is Right for Your Studio’s Pipeline
Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production.
This Blender reference will help you:
- Manage your projects from start to finish
- Understand the different stages in any animation production
- See how studios work and develop their animation projects
Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.
Table of Contents
Why Blender
History of Blender
BLENDER’S ROADMAP
Blender User Interface
START UP BLENDER
CONTROLS AND BUTTONS
EDITOR SYSTEM
EDITOR TYPES
MODES AND CONTEXT
INTERNATIONALIZATION
Blender in a Digital Studio Pipeline
USING BLENDER FOR PREPRODUCTION TASKS
USING BLENDER FOR POSTPRODUCTION TASKS
ORGANIZE THE PROJECT IN DISK
BLENDER AND THE OPEN MOVIES
Modeling Your Main Character
MODELING IN BLENDER
MODIFIERS
MAKING PROPS
BUILDING THE ENVIRONMENT OF THE SCENE
TOPOLOGY SOLUTIONS
Applying Materials to Our Objects
PREVIEW
DIFFUSE
SPECULAR
SHADING
TRANSPARENCY
MIRROR
SUBSURFACE SCATTERING
STRAND
OPTIONS
SHADOW
Blender Internal Textures
PREVIEW
COLORS
MAPPING
INFLUENCE
UV Unwrap and External Textures
UNWRAPPING A MESH
UV LAYOUTS
EDITING UVS
OPTIMIZE THE UV MAP
COMBINE UV MAPS
REFINE LAYOUT
APPLYING IMAGES
Introduction to Rigging: Armatures and Bones
THE ARMATURE OBJECT
BONES
The Animation Process
TIMELINE AND ANIMATICS
MARKERS
KEYFRAMES
TYPES OF ANIMATION
USING CONSTRAINTS IN ANIMATION
SHAPE KEYS
WALKCYCLE
Introduction to Lighting
LAMPS
SHADOW
ENVIRONMENT LIGHT
AMBIENT OCCLUSION
RESOLVING ISSUES WITH LIGHTS
Compositing Nodes
SETTING UP NODES
USING NODES
NODE TYPES
Using Particles and Dynamics
DYNAMICS AND FORCE FIELDS
COLLISIONS
PARTICLES
SOFT BODY
CLOTH
FLUIDS
SMOKE
Render
BLENDER INTERNAL
CYCLES
EXTERNAL RENDER ENGINES
RENDER SETTINGS AND TIPS
Final Movie Compositing
USING BLENDER IN POSTPRODUCTION
Python
PYTHON API
BLENDER/PYTHON API IN FILM PRODUCTION
Film Promotion and Conclusion
CONCLUSION
Appendix
References
Index
Author(s)
Biography
Michelangelo Manrique is a full-time programmer with a gaming network company. He is also involved in publishing tutorials, writing books, and conducting different courses on Blender designed to suit individual student needs.