3rd Edition

Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms

By Geoffrey Engelstein, Isaac Shalev Copyright 2026
602 Pages 296 Color Illustrations
by CRC Press

602 Pages 296 Color Illustrations
by CRC Press

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Third Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This third edition collects even more mechanisms, expands on and updates existing entries, and includes... Read more

Abbreviations

Foreword

Acknowledgements

Author Bio

Introduction

A Note on References in This Book

Introduction to the Second Edition

Introduction to the Third Edition

Chapter 1 Game Structure

Chapter 2 Turn Order and Structure

Chapter 3 Actions

Chapter 4 Resolution

Chapter 5 Game End and Victory

Chapter 6 Uncertainty

Chapter 7 Economics

Chapter 8 Auctions

Chapter 9 Worker Placement

Chapter 10 Movement

Chapter 11 Area Control

Chapter 12 Set Collection

Chapter 13 Card Mechanisms

Index

Biography

Geoffrey Engelstein is a game designer and educator. His designs include Circle of Conflict, the Space Cadets series, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference, and is a co-founder of the Tabletop Game Designers Association. Isaac Shalev is the designer of board games including Tír na nÓg, Seikatsu, Ravenous River, Show & Tile, and more. He is also the host of We Got Played, a tabletop game design podcast, and a part owner of the boardgames studio Play To Z Games. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

"Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole.” — Richard Garfield, creator of Magic: The Gathering 

"People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel." — Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

"The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." — Matt Leacock, creator of Pandemic

"The value of this work lies not only in the thoughtful descriptions and discussions of the building blocks themselves, but in the cataloging of example games for each section. So many design problems have been solved before, and this book gives designers a handy overview of those solutions." – Elizabeth Hargrave, designer of Wingspan