1st Edition
Building Fantasy Worlds A Hands-On Guide to Creating Fantasy Settings for Games (And More!)
Introduction
Part 1: Settings and Fantasy
Chapter 1. What a Game Setting Is, and Isn’t
Chapter 2. A Brief History of Fantasy Settings
Part 2: Building a Setting
Chapter 3. Key Elements of a Game Setting, Part 1: The Big Picture
Chapter 4. Key Elements of a Game Setting, Part 2: The Nitty-Gritty
Chapter 5. Tabletop vs. Electronic Games
Part 3: Conveying a Setting
Chapter 6. Conveying Setting Information, Part 1: Primary Channels
Chapter 7. Conveying Setting Information, Part 2: Breadcrumbs
Chapter 8. Conveying Setting Information, Part 3: Sound and Vision
Chapter 9. Conveying Setting Information, Part 4: Outside the Game
Glossary
Bibliography
Biography
Graeme Davis has been in the games industry since dice were made of flint. In the late 1980s he organized and expanded Games Workshop’s Warhammer fantasy setting, laying the foundation for its growth into a blockbuster game and fiction property. He also contributed to the early history of Warhammer 40,000 and Vampire: The Masquerade. In 2018-2022, he helped Tactical Adventures develop their award-winning Solasta fantasy setting. In between, he has worked on 40+ video games and 150+ tabletop game products as a game designer, writer, and editor/developer.






