1st Edition

Building Fantasy Worlds A Hands-On Guide to Creating Fantasy Settings for Games (And More!)

By Graeme Davis Copyright 2027
248 Pages
by CRC Press

248 Pages
by CRC Press

Written by multi-award-winning narrative designer and worldbuilder Graeme Davis, this book draws on more than 40 years’ experience working on almost 50 video games and more than 100 tabletop game rulebooks, sourcebooks, and adventures. It provides usable information and practical advice for worldbuilders and loremasters in games of all kinds, as well as in other media. Using a wide range of... Read more

Introduction

Part 1: Settings and Fantasy

Chapter 1. What a Game Setting Is, and Isn’t

Chapter 2. A Brief History of Fantasy Settings

Part 2: Building a Setting

Chapter 3. Key Elements of a Game Setting, Part 1: The Big Picture

Chapter 4. Key Elements of a Game Setting, Part 2: The Nitty-Gritty

Chapter 5. Tabletop vs. Electronic Games

Part 3: Conveying a Setting

Chapter 6. Conveying Setting Information, Part 1: Primary Channels

Chapter 7. Conveying Setting Information, Part 2: Breadcrumbs

Chapter 8. Conveying Setting Information, Part 3: Sound and Vision

Chapter 9. Conveying Setting Information, Part 4: Outside the Game

Glossary

Bibliography

Biography

Graeme Davis has been in the games industry since dice were made of flint. In the late 1980s he organized and expanded Games Workshop’s Warhammer fantasy setting, laying the foundation for its growth into a blockbuster game and fiction property. He also contributed to the early history of Warhammer 40,000 and Vampire: The Masquerade. In 2018-2022, he helped Tactical Adventures develop their award-winning Solasta fantasy setting. In between, he has worked on 40+ video games and 150+ tabletop game products as a game designer, writer, and editor/developer.