Chapter 1 ◾ A Brief Introduction to the Virtual World 1
Chapter 2 ◾ Healthy VR Experience 25
Chapter 3 ◾ Getting Set Up for Unity SteamVR
Chapter 4 ◾ The SteamVR Interaction System 55
Chapter 5 ◾ Building a Main Menu 69
Chapter 6 ◾ Advanced Interactions 121
Chapter 7 ◾ Making the Most of Virtual Reality with Audio 141
Chapter 8 ◾ Building Seated or Static VR Experiences 175
Chapter 9 ◾ Virtual Reality Sickness 185
Chapter 10 ◾ Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193
Chapter 11 ◾ Unity Engine Polish and Optimization 213
Biography
Jeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world’s largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR.






