2nd Edition

Building Virtual Reality with Unity and SteamVR

By Jeff W Murray Copyright 2020
276 Pages
by CRC Press

276 Pages
by CRC Press

276 Pages
by CRC Press

Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality,... Read more

Chapter 1 ◾ A Brief Introduction to the Virtual World 1

Chapter 2 ◾ Healthy VR Experience 25

Chapter 3 ◾ Getting Set Up for Unity SteamVR

Chapter 4 ◾ The SteamVR Interaction System 55

Chapter 5 ◾ Building a Main Menu 69

Chapter 6 ◾ Advanced Interactions 121

Chapter 7 ◾ Making the Most of Virtual Reality with Audio 141

Chapter 8 ◾ Building Seated or Static VR Experiences 175

Chapter 9 ◾ Virtual Reality Sickness 185

Chapter 10 ◾ Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193

Chapter 11 ◾ Unity Engine Polish and Optimization 213

Biography

Jeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world’s largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR.