1st Edition

Business Planning for Games

By Christopher Buckingham Copyright 2024
192 Pages 21 B/W Illustrations
by CRC Press

192 Pages 21 B/W Illustrations
by CRC Press

192 Pages 21 B/W Illustrations
by CRC Press

Also available as eBook on:
This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful. This book includes customary business plan headings and worksheets where the reader can record their thoughts as they start to articulate the vision behind their game. This is a fresh pedagogical... Read more
  1. Executive Summary
  2. Vision
  3. Mission
  4. Operations
  5. Research
  6. Branding
  7. Marketing
  8. Finances
  9. Introduction: Level Two
  10. Worksheet 01: Game
  11. Worksheet 02: The Opportunity
  12. Worksheet 03: Goals
  13. Worksheet 04: Customers
  14. Worksheet 05: Success
  15. Worksheet 06: Strategy
  16. Worksheet 07: Marketing
  17. Worksheet 08: Resources
  18. Worksheet 09: Partners
  19. Worksheet 10: Finance
  20. Worksheet 11: Operations
  21. Worksheet 12: Model

Biography

Dr Christopher Buckingham teaches research methodologies and methods. His main role as Senior Lecturer at Winchester School of Art (University of Southampton) is teaching on the Global Advertising & Branding (MA). He also helped create and deliver the undergraduate programme Business of Games and related modules on business for the creative industries.