Chapter 1 Making Games in a Modular Way
Chapter 2 Making a 2D Infinite Runner Game
Chapter 3 Building the Core Game Framework
Chapter 4 Player Structure
Chapter 5 Recipes: Common components
Chapter 6 Player Movement Controllers
Chapter 7 Weapon Systems
Chapter 8 Waypoints Manager
Chapter 9 Recipe: Sound and Audio.
Chapter 10 AI Manager
Chapter 11 Menus and User Interface
Chapter 12 Saving and loading profiles
Chapter 13 Loading level Scenes
Chapter 14 Racing game
Chapter 15 Blaster Game Example
Biography
In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.






