2nd Edition

C# Game Programming Cookbook for Unity 3D

By Jeff W. Murray Copyright 2021
316 Pages 60 B/W Illustrations
by CRC Press

316 Pages 60 B/W Illustrations
by CRC Press

316 Pages 60 B/W Illustrations
by CRC Press

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the... Read more

Chapter 1 Making Games in a Modular Way

Chapter 2 Making a 2D Infinite Runner Game

Chapter 3 Building the Core Game Framework

Chapter 4 Player Structure

Chapter 5  Recipes: Common components

Chapter 6 Player Movement Controllers

Chapter 7 Weapon Systems

Chapter 8 Waypoints Manager

Chapter 9 Recipe: Sound and Audio.

Chapter 10 AI Manager

Chapter 11 Menus and User Interface

Chapter 12 Saving and loading profiles

Chapter 13 Loading level Scenes

Chapter 14 Racing game

Chapter 15 Blaster Game Example

Biography

 In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.