C# and Game Programming : A Beginner's Guide book cover
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2nd Edition

C# and Game Programming
A Beginner's Guide





ISBN 9781568812366
Published December 22, 2004 by A K Peters/CRC Press
532 Pages

 
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Book Description

The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

Table of Contents

PART ONE: Programming Basics, Chapter One: C# from the Beginning, Chapter Two: Branches, Loops, and Functions PART TWO: Game Programming Basics, Chapter Three: Introducing DirectX, Chapter Four: Arrays, Pointers and Strings, Chapter Five: Object-Oriented Design, Appendices.

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Author(s)

Biography

A. Salvatore Buono

Reviews

"C# and Game Programming is a useful all-around resource for anyone looking to get off the ground and start learning what C# can really do." -Wisconsin Bookwatch, June 2005