1st Edition

Central and Eastern European Histories and Heritages in Video Games

248 Pages 1 B/W Illustrations
by Routledge

248 Pages 1 B/W Illustrations
by Routledge

248 Pages 1 B/W Illustrations
by Routledge

This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in... Read more

1. An Introduction to CEE HGS: Central and Eastern European Historical Game Studies

Michał Mochocki, Paweł Schreiber, Jakub Majewski, and Yaraslau I. Kot

2. From Vampires to Partisans: Serbian Cultural Heritage in Video Games

Manojlo Maravić, Ljiljana Gavrilović, and Ana Gavrilović

3. The Heritage of Polish-Lithuanian Commonwealth in Polish Video Games

Jakub Majewski, Michał Mochocki, and Paweł Schreiber

4. Unearthing the Past: Historical Heritage of Post-USSR Ukraine in S.T.A.L.K.E.R.: Shadow of Chernobyl

Yaraslau I. Kot

5. A Devious Archive: The Affective Historicity and Paratextual Russian Folkloristics of Black Book

Andrew Bailey

6. Realism in World of Tanks: From a Second World War Simulator to a Celebrity Raffle

Alesha Serada and Jacek Mianowski

7. Hungeon Crawling: Reinventing the Hungarian Fairy-Tale Tradition in Operencia: The Stolen Sun

Péter Kristóf Makai

8. “Sunrise, Parabellum”: The Crisis of State and the Individual in Disco Elysium

Marie-Luise Meier

9. The Communist Tycoon: Simulating the Command Economy in Workers & Resources: Soviet Republic

Juraj Kovalčík, Michal Kabát, and Miroslav Neumann

10. Czech and Slovak Cultural Heritage in Video Games: Case Studies - Kingdom Come: Deliverance, Hrot and Felvidek

Čeněk Pýcha and Martin Váňa

11. “Realistic but Humorous”: Finnish Army Simulator as a First-Person Video Game on Finnish National Service

Rami Mähkä and Haron Walliander

12. Luxembourg 1867: Gaming Communities, Co-Production, and Engagement with the Imagined Past

Sandra Camarda

Biography

Michał Mochocki (PhD, Dr. habil.) works as an associate professor at the Faculty of History, University of Gdansk, Poland, and is the executive editor of the European Historical Game Studies journal. His primary research interests are historical role-playing games, which he examines from the angles of transmedia narratology and heritage studies. He has published a monograph Role-play as a Heritage Practice (Routledge, 2021), edited a special issue of Games and Culture (“Games with History and Heritage”, 17/2022) and a book Heritage, Memory and Identity in Postcolonial Board Games (Routledge, 2024), and co-edited a sibling volume Asian Histories and Heritages in Video Games (Routledge, forthcoming).

Paweł Schreiber (PhD) works as an assistant professor at the Faculty of Literature at the Kazimierz Wielki University in Bydgoszcz, Poland. His main research interests include post-war British historical drama, interactive fiction, and video game narrative, with particular emphasis on the relationship between narrative and space. Apart from his academic interests, he has also done work in theatre criticism and game writing, and has curated several international festivals devoted to video games and digital culture in general.

Jakub Majewski (PhD) holds the position of assistant professor in the Department of Game Studies and Digital Culture at the Kazimierz Wielki University in Bydgoszcz, Poland, where he teaches a range of subjects across game design, game writing, and game studies. His specific research interests are game narrative, worldbuilding and open-world role-playing games, history, culture, and cultural heritage in games, as well as the history of games as a medium. Outside of academia, he has over 20 years of experience in game development, working across many genres and platforms. He has published a range of articles and book chapters, and recently has co-edited the book Gaming and Gamers in Times of Pandemic (Bloomsbury, 2024).

Yaraslau I. Kot (PhD, MPsych, LLM) has been a game designer and narrative designer since 1996. He is also a lecturer of Game Development Project at Tallinn University, of Storytelling and Story Design and Game Design at the University of Lower Silesia, SALT Fellow at the University of Gdansk, co-founder of EduHaven, and chair of BelGameDev. He is an associate editor of the European Historical Game Studies journal, an Academic Board member of Homo Ludens journal, and a peer reviewer of Simulation and Gaming.