Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, 1st Edition (Paperback) book cover

Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques, 1st Edition

By Jason Patnode

Routledge

408 pages

Purchasing Options:$ = USD
Paperback: 9780240520346
pub: 2008-03-13
Currently out of stock
$53.95
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eBook (VitalSource) : 9780080557632
pub: 2012-08-06
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Description

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Table of Contents

Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step

About the Author

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

Subject Categories

BISAC Subject Codes/Headings:
ART046000
ART / Digital
COM071000
COMPUTERS / Digital Media / Video & Animation

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