1st Edition

Cinematic Worldbuilding A TTRPG Approach to Storytelling

By Nicholas LaRue Copyright 2026
280 Pages 48 B/W Illustrations
by CRC Press

280 Pages 48 B/W Illustrations
by CRC Press

280 Pages 48 B/W Illustrations
by CRC Press

Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid tabletop role-playing game player, I’m amazed at people’s ability to tell stories on the spot. Both the players and the game masters are creating worlds in their minds and playing out the events, using improv, in real-time. Being an author and screenwriter, I know how difficult it... Read more

Preface

About the Author

Introduction

How To Use This Book

Chapter One - What Is A TTRPG?

           It’s Not All Dungeons and/or Dragons

          The Game Master

          The Players

          Storytelling for Role-Playing Games

          What Does This Have to Do with Screenwriting?

Chapter Two - Story

          What Story Are You Trying to Tell?

          Story Structures

                 Story Structure Types

                 Adapting and Modifynig Existing Structures to Fit Your Story

          Integrating TTRPG Methods Into Script Writing

          Anatomy of a Screenplay

Chapter Three - Worldbuilding

           Tying in the Story

            The Locations

                        Map-Making

                        Interiors

                        Exteriors

                        History, Politics, and Society

           Tension, Drama, and Sometimes Comedy

           Death, Dying, Disease, and Disability

           Tropes, and When to Lean into Them

Chapter Four - Characters

            The Main Players

            NPC's (Non-Playable Characters)

            Letting Your Characters Off the Chain

            Character Consistency and Growth

Chapter Five – Actual Plays, Table Reads, and Next Steps (the Business)

            Playing with Your Story

            Handling Feedback

            The Business of Screenwriting

Chapter Six - Finishing

            The Vomit Draft

            Refining

            Aftercare

Chapter Seven - Dealing with Writer’s Block

           Let the Dice Decide

           Getting from FADE IN to The End

Chapter Eight - Tabletop Tools to Make Your Stories Come to Life

           Hardware (Minis and More)

           Software (Online and Other Resources)

Chapter Nine - Television Screenwriting and TTRPGs

           Spec Scripts and Pilots (One-Shots)

           Collaboration and Writing for Series (Campaigns)

Chapter Ten - Short and Feature Films

           Small Films and Big Thinking

           Feature Films Are More Than Just Marvel Blockbusters

Chapter Eleven - Writing for Genre

           Why Understanding Genre Matters

           Action/Adventure

           Fantasy

           Horror/Supernatural

           Romance

           Comedy

           Thriller/Mystery

           Science Fiction

           Family/Kids

Chapter Twelve - Breaking the Rules

            There Are No Rules

Chapter Thirteen - Fade Out

Chapter Fourteen - Contributors

Appendix A

Appendix B

Appendix C—Blank World Map

Appendix D—Blank Character Sheet

 Index

Biography

Nicholas LaRue is an author, screenwriter, and film critic. His first book, Behind the Scenes of Indie Film Marketing, debuted at #2 in Film & Television on Amazon. Nic’s website, FilmSnobbery.com (est. 2008), is dedicated to being a voice for the indie film community. His work frequently brings him all over the country, speaking at conferences and film festivals. He is an avid TTRPG player who has a passion for dynamic storytelling and compelling characters.