162 Pages
27 Color & 16 B/W Illustrations
by
CRC Press
162 Pages
27 Color & 16 B/W Illustrations
by
CRC Press
162 Pages
27 Color & 16 B/W Illustrations
by
CRC Press
Also available as eBook on:
By finding and building around a strong core mechanism, we can access new levels of elegance and discover fresh new ideas in our game designs.
Clockwork Game Design is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It details the Clockwork Game Design pattern, which... Read more
Chapter 01 Theory
Chapter 02 Anatomy
Chapter 03 Construction
Chapter 04 Pitfalls
Biography
Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He runs the Keith Burgun Games indie studio and also has his own design blog at keithburgun.net. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has spoken and lectured at numerous events and universities, including GDC, Indiecade, and NYU’s Practice conference.






