1st Edition

Comics for Film, Games, and Animation Using Comics to Construct Your Transmedia Storyworld

By Tyler Weaver Copyright 2013
288 Pages
by Routledge

288 Pages
by Routledge

352 Pages
by Routledge

Writers, directors, and producers— reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s convergence culture.  From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles , comics have proven an invaluable method... Read more
INTRODUCTION WHAT IS TRANSMEDIA? COMICS: THE CREATION EVOLUTION OF A MEDIUM . The Pre-Golden Age. The Golden Age (1938-1956) . The Silver Age (1956-1970). The Bronze Age: (1970 - 1985). The Future CONVERGENCE: BRINGING IT ALL TOGETHER . Mythologies, shared continuities, and story exploration. Integration of Comics into Your Storyworld. Fan immersion fan culture - how do comics grab their fans? What is it about them that creates such a following? CONCLUSION

Biography

is a transmedia producer, moviemaker, and writer. He has written for Mastering Film, The Spectator Arts Blog, and created his own blogazine, Multi-Hyphenate. He is also working on 3 projects, including the transmedia ode to comic books, Whiz!Bam!Pow!, giving an excuse to put his 20+ years of being a comic book nut to good use.