Composing Music for Games : The Art, Technology and Business of Video Game Scoring book cover
1st Edition

Composing Music for Games
The Art, Technology and Business of Video Game Scoring

ISBN 9781138021419
Published February 24, 2016 by Routledge
376 Pages

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Book Description

Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Table of Contents




The Language of Music Scoring



Chapter 1 - Timeless Principles of Music Scoring

Chapter 2 - Distinguishing Principles of Video Game Scoring

Chapter 3 - Applied Principles in Music Design



Chapter 4 - Basic Music Scoring Techniques for Games

Chapter 5 - Advanced Music Scoring Techniques for Games



Chapter 6 - Music Composition

Chapter 7 - Music Production

Chapter 8 - Music Implementation



Chapter 9 - Tuning Up for Success

Chapter 10 - Hunting and Gathering

Chapter 11 - Money Matters

Chapter 12 - Lifestyle Management



Chapter 13 - Disruptive Innovation

Chapter 14 - Contemporary Vanguards

Chapter 15 - Career Philanthropy





About the Author

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Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.