Computer Games and Software Engineering  book cover
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Computer Games and Software Engineering




ISBN 9781482226683
Published May 8, 2015 by Chapman and Hall/CRC
312 Pages - 13 Color & 73 B/W Illustrations

 
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Book Description

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.

Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.

An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

Table of Contents

Introducing Computer Games and Software Engineering
Kendra M.L. Cooper and Walt Scacchi

THE POTENTIAL FOR GAMES IN SOFTWARE ENGINEERING EDUCATION

Use of Game Development in Computer Science and Software Engineering Education
Alf Inge Wang and Bian Wu
Model-Driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills
Kendra M.L. Cooper and Shaun Longstreet
A Gameful Approach to Teaching Software Design and Software Testing
Swapneel Sheth, Jonathan Bell, and Gail Kaiser
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
Tao Xie, Nikolai Tillmann, Jonathan de Halleux, and Judith Bishop
Adaptive Serious Games
Barbara Reichart, Damir Ismailović, Dennis Pagano, and Bernd Brügge

CONDUCTING FUNDAMENTAL SOFTWARE ENGINEERING RESEARCH WITH COMPUTER GAMES

RESTful Client-Server Architecture: A Scalable Architecture for Maßively Multiuser Online Environments
Thomas Debeauvais, Arthur Valadares, and Cristina V. Lopes
Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games
Robert J. Hall
Understanding User Behavior at Three Scales: The AGoogleADay Story
Daniel M. Russell
Modular Reuse of AI Behaviors for Digital Games
Christopher Dragert, Jӧrg Kienzle, and Clark Verbrugge
Repurposing Game Play Mechanics as a Technique for Designing Game-Based Virtual Worlds
Walt Scacchi
Emerging Research Challenges in Computer Games and Software Engineering
Walt Scacchi and Kendra M.L. Cooper

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Editor(s)

Biography

Kendra M. L. Cooper, Walt Scacchi