1st Edition

Computer Graphics for Theatre Design Practical CGI Techniques for Scenic, Costume, and Lighting Designers

By Mark Reaney Copyright 2026
272 Pages 150 Color Illustrations
by Routledge

272 Pages 150 Color Illustrations
by Routledge

272 Pages 150 Color Illustrations
by Routledge

Computer Graphics for Theatre Design: Practical CGI Techniques for Scenic, Costume, and Lighting Designers explores techniques and technologies for incorporating computer graphics in scenography. The book offers practical guidance to create simple yet effective and attractive design work. It features instructions on producing professional-quality computer images, videos, and interactions... Read more

1. Fundamental Principals  2. Drawing, The Start of a Sketch  3. Painting the Sketch  4. Patterns and Textures  5. Scenic and Lighting Sketches  6. Introduction to 3D Modeling  7. Starting With Primitives  8. Modifiers and Deformers  9. Generators and Splines  10. Importing Objects  11. Textures, Materials, and Mapping  12. Lighting the Scene  13. Rendering the Scene  14. Design Presentation  15. Digital Scenography

Biography

Mark Reaney is a scenographer and retired professor in the Scenography Program within the University of Kansas’ Department of Theatre and Dance, where he taught classes in computer-aided design for over 25 years. He pioneered the use of CGI in scenography and virtual reality as a scenic medium and directed the Institute for the Exploration of Virtual Realities (i.e. VR). Beginning in 1988, he has written extensively on the subject and spoken at venues across the U.S. and Europe. Current projects include new VR recreations of historic theatres. Long afflicted with MS, Mark is always exploring ways in which digital tech can aid scenographers with disabilities. Documentation of the work in CGI/VR/Theatre projects, productions, and publications can be found at www.ievr.org.