Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice around being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience.
Introduction: What is diversity, representation, etc? History of diversity and games Development and representation: AAA, pressures, etc. Development and representation: indies and personal games, types of rep, etc. Being a marginalized person in the games industry Charities and organizations Company culture Events Future of diversity and games