Costume Design for Video Games : An Exploration of Historical and Fantastical Skins book cover
1st Edition

Costume Design for Video Games
An Exploration of Historical and Fantastical Skins

ISBN 9781138085961
Published January 8, 2020 by CRC Press
160 Pages

USD $59.95

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Book Description

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences.

Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.

Key Features:

  • This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes.
  • Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures.
  • Readers are given tools for creative problem-solving to create authentic, original costumes.
  • Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning.
  • Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.

Table of Contents





1 Pipeline Costumes for Games

Gavin Rich

2 Style Sheets

Sandy Appleoff Lyons

3 Thoughts on Character Design

Lou Police

4 Design

Sandy Appleoff Lyons

5 Immortals and the Creative Process

Sandy Appleoff Lyons

6 Draping

Sandy Appleoff Lyons

7 Research

Sandy Appleoff Lyons and Jennifer Martinez Wormser

8 Translation into 3D

Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi

9 Egypt and Mesopotamia (3000–600 BC)

Sandy Appleoff Lyons

10 Minoan and Greek (2900–300 BC)

Sandy Appleoff Lyons

11 Etruscan and Roman (800 BC–AD 400)

Sandy Appleoff Lyons

12 Byzantine/Early Medieval (AD 300–1300)

Sandy Appleoff Lyons

13 Late Middle Ages (AD 1300–1500)

Sandy Appleoff Lyons

14 Italian Renaissance (1400–1600)

Sandy Appleoff Lyons

15 Northern Renaissance (AD 1500–1600)

Sandy Appleoff Lyons


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Sandy Appleoff Lyons is the founder and former Chair of the Game Art major at Laguna College of Art and Design. She is the current founder and Chair of the Art of Game Design MFA. She is the structural creator of the processes utilized and combined to create a unique approach to bring story to costume and create strength in the final product that is applicable across multiple disciplines.