Costume Design for Video Games: An Exploration of Historical and Fantastical Skins, 1st Edition (Paperback) book cover

Costume Design for Video Games

An Exploration of Historical and Fantastical Skins, 1st Edition

Edited by Sandy Appleoff Lyons

CRC Press

128 pages

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Paperback: 9781138085961
pub: 2019-12-24
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Description

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of iconic period pieces. From the real and the imagined, Costume Design for Video Games, highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences.

Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff, also helps to facilitate creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.

 

Key Features:

 

  • This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes
  • Through the comprehensive understanding of history, fashion, costumes, and cultural impacts the reader will be able to expand their creativity and knowledge to help increase narrative subtext and the stories of costumed figures.
  • Readers are given tools for creative problem solving to create authentic, original costumes.
  • Text includes a glossary and side-bars covering materials rendering, color history, design principles and meaning.
  • Key terms and style sheet with layout training and cited historical examples help ground the reader with strong visuals.

Table of Contents

Introduction. Character Development and "The Immortals". Silhouette. Draping and Rendering Materials. Style Sheet Layout 101. Ancient Egyption and Mesopotamian Period. Ancient Greek and Minoan Periods. Etruria and Ancient Rome, 800 BCE to 400 CE. Early Middle Ages (Western Europe) 5th to 13th Centuries. Late Middle Ages (Western Europe) 14th to 15th Centuries. Italian Renaissance, 1400-1600 CE. Baroque, 1600-1700 CE. Rococo, 1700-1790 CE. Directoire and Empire, Early 19th Century. Romantic and Civil War Perioes, Fin de Sicle, Mid to Late 19th Century. Early Twentieth Century: Edwardian, WWI, 1901 to 1919. Twenthieth Century: Jazz Age, Great Depression, WW2, 1920 to 1949. Modern and Futuristic 1950 through 21st Century. Imoortal Influences: Asian, Pre-Colombian, Native American, European Folk, Middle Eastern, African, Russian.

About the Editor

Sandy Appleoff Lyons is founder and former Chair of the Game Art major at Laguna College of Art + Design. Current founder and Chair of the Art of Game Design MFA. The structural creator of the processes utilized and combined to create a unique approach to bring story to costume and create strength in the final product that is applicable across multiple disciplines.

Subject Categories

BISAC Subject Codes/Headings:
COM012040
COMPUTERS / Programming / Games