Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of iconic period pieces. From the real and the imagined, Costume Design for Video Games, highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences.
Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff, also helps to facilitate creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs.
Introduction. Character Development and "The Immortals". Silhouette. Draping and Rendering Materials. Style Sheet Layout 101. Ancient Egyption and Mesopotamian Period. Ancient Greek and Minoan Periods. Etruria and Ancient Rome, 800 BCE to 400 CE. Early Middle Ages (Western Europe) 5th to 13th Centuries. Late Middle Ages (Western Europe) 14th to 15th Centuries. Italian Renaissance, 1400-1600 CE. Baroque, 1600-1700 CE. Rococo, 1700-1790 CE. Directoire and Empire, Early 19th Century. Romantic and Civil War Perioes, Fin de Sicle, Mid to Late 19th Century. Early Twentieth Century: Edwardian, WWI, 1901 to 1919. Twenthieth Century: Jazz Age, Great Depression, WW2, 1920 to 1949. Modern and Futuristic 1950 through 21st Century. Imoortal Influences: Asian, Pre-Colombian, Native American, European Folk, Middle Eastern, African, Russian.