Create 2D Mobile Games with Corona SDK: For iOS and Android, 1st Edition (Paperback) book cover

Create 2D Mobile Games with Corona SDK

For iOS and Android, 1st Edition

By David Mekersa


190 pages

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Paperback: 9781138014091
pub: 2015-02-24
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Hardback: 9781138428270
pub: 2017-07-27
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eBook (VitalSource) : 9781315794853
pub: 2015-02-11
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Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.

The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.

The tutorial-based format:

  • Contains step-by-step directions complete with coding and screenshots
  • Is filled with tutorials, tips, and links to useful online resources
  • Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Table of Contents

Part 1: Lua

Get Prepared

Variables, Tables and Expressions


Control Structure Statements

Arrays and Lists

Object-oriented programming with Lua

Part 2: Display




Part 3: Move

Using Transitions to move and animate objects

Moving objects around the screen: The interactive way

Move objects around the screen: Frame by frame

Make them fall: the physics engine

Make them collide but not fall

Animate images with Sprites

Part 4: Advanced features

Compose your screens with Composer

Add sounds and music

Menu and user interface

The screen jungles

Save and restore data

Part 5: To the stores

Make money with your games

Test and debug



More with Corona SDK?

Part 6: Epilog

About the Author

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games