1st Edition

Create 2D Mobile Games with Corona SDK
For iOS and Android





ISBN 9781138014091
Published February 24, 2015 by Routledge
190 Pages

USD $49.95

Prices & shipping based on shipping country


Preview

Book Description

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.

The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.

The tutorial-based format:

  • Contains step-by-step directions complete with coding and screenshots
  • Is filled with tutorials, tips, and links to useful online resources
  • Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Table of Contents

Part 1: Lua

     Get Prepared

     Variables, Tables and Expressions

      Functions

     Control Structure Statements

     Arrays and Lists

     Object-oriented programming with Lua

Part 2: Display

     Texts

     Images

     Shapes

Part 3: Move

     Using Transitions to move and animate objects

     Moving objects around the screen: The interactive way

     Move objects around the screen: Frame by frame

     Make them fall: the physics engine

     Make them collide but not fall

     Animate images with Sprites

Part 4: Advanced features

     Compose your screens with Composer

     Add sounds and music

     Menu and user interface

     The screen jungles

     Save and restore data

Part 5: To the stores

     Make money with your games

     Test and debug

     Debug

     Deploy

     More with Corona SDK?

Part 6: Epilog

...
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Author(s)

Biography

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.