1st Edition

Creating Games with Unreal Engine, Substance Painter, & Maya
Models, Textures, Animation, & Blueprint




  • Available for pre-order. Item will ship after January 12, 2021
ISBN 9780367512637
January 12, 2021 Forthcoming by CRC Press
824 Pages

USD $69.95

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Preview

Book Description

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

• Written by industry professionals with real-world experience in building assets and games.

• Build a complete game from start to finish.

• Learn what the pros use: construct all assets using the tools used at tools across the world.

• All software used are free to students

• When complete students will have a playable version of a FPS game

Table of Contents

Chapter 1 Maya Modeling

Chapter 2 Maya Set UV

Chapter 3 Set Texturing

Chapter 4 Level Asset Creation

Chapter 5 Level Creation

Chapter 6 Lighting and Baking

Chapter 7 Character Modeling

Chapter 8 Character UV mapping

Chapter 9 Texture Painting

Chapter 10 Rigging

Chapter 11 Animation in Maya

Chapter 12 Unreal Character Asset Creation

Chapter 13 Basics of Programming

Chapter 14 Player Character

Chapter 15 Weapons

Chapter 16 Health and Damage

Chapter 17 Inventory and UI

Chapter 18 Security Camera

Chapter 19 Patrolling AI

Chapter 20 Boss

Chapter 21 Audio and VFX

Chapter 22 Packaging

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Author(s)

Biography

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.

Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.