Creating Games with Unreal Engine, Substance Painter, & Maya
Models, Textures, Animation, & Blueprint
- Available for pre-order. Item will ship after January 12, 2021
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
• Written by industry professionals with real-world experience in building assets and games.
• Build a complete game from start to finish.
• Learn what the pros use: construct all assets using the tools used at tools across the world.
• All software used are free to students
• When complete students will have a playable version of a FPS game
Table of Contents
Chapter 1 Maya Modeling
Chapter 2 Maya Set UV
Chapter 3 Set Texturing
Chapter 4 Level Asset Creation
Chapter 5 Level Creation
Chapter 6 Lighting and Baking
Chapter 7 Character Modeling
Chapter 8 Character UV mapping
Chapter 9 Texture Painting
Chapter 10 Rigging
Chapter 11 Animation in Maya
Chapter 12 Unreal Character Asset Creation
Chapter 13 Basics of Programming
Chapter 14 Player Character
Chapter 15 Weapons
Chapter 16 Health and Damage
Chapter 17 Inventory and UI
Chapter 18 Security Camera
Chapter 19 Patrolling AI
Chapter 20 Boss
Chapter 21 Audio and VFX
Chapter 22 Packaging
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.
Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.
Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.