What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation.
What Makes for Good Character Design?. Why Archetypes Are Important. The Most Important Part of Character Design. Can You Still Be Original Anymore? Shapes and Silhouettes. Reference, Reference, and Reference--Oh My!. Aesthetics--Just What You've Been Waiting For. The WOW Factor. Putting it All Together. Key Terms. Appendices. Templates.