1st Edition

Critical Gaming: Interactive History and Virtual Heritage

By Erik Champion Copyright 2015
    232 Pages
    by Routledge

    232 Pages
    by Routledge

    This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

    Introduction; Chapter 1 Digital Humanities and the Limits of Text; Chapter 2 Game-based Learning and the Digital Humanities; Chapter 3 Virtual Reality; Chapter 4 Game-based History and Historical Simulations; Chapter 5 Virtual Heritage and Digital Culture; Chapter 6 Worlds, Roles and Rituals; Chapter 7 Joysticks of Death, Violence and Morality; Chapter 8 Intelligent Agents, Drama and Cinematic Narrative; Chapter 9 Biofeedback, Space and Place; Chapter 10 Applying Critical Thinking and Critical Play;

    Biography

    Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.

    "...proposes a number of intriguing and provocative suggestions, relating to both our theoretical understanding of games and in giving more empirical recommendations for the future of heritage- or simulation-focused gaming experiences, and lays the groundwork for potentially fascinating developments in coming decades." - Mark R. Johnson, University of York