Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popular in memory institutions as a tool for digitising or computing vast amounts of data. This book brings together for the first time the collected wisdom of international leaders in the theory and practice of crowdsourcing in cultural heritage. It features eight accessible case studies of groundbreaking projects from leading cultural heritage and academic institutions, and four thought-provoking essays that reflect on the wider implications of this engagement for participants and on the institutions themselves. Crowdsourcing in cultural heritage is more than a framework for creating content: as a form of mutually beneficial engagement with the collections and research of museums, libraries, archives and academia, it benefits both audiences and institutions. However, successful crowdsourcing projects reflect a commitment to developing effective interface and technical designs. This book will help practitioners who wish to create their own crowdsourcing projects understand how other institutions devised the right combination of source material and the tasks for their ’crowd’. The authors provide theoretically informed, actionable insights on crowdsourcing in cultural heritage, outlining the context in which their projects were created, the challenges and opportunities that informed decisions during implementation, and reflecting on the results. This book will be essential reading for information and cultural management professionals, students and researchers in universities, corporate, public or academic libraries, museums and archives.
’Crowdsourcing has risen in popularity among memory institutions with stunning rapidity. However, the distribution of the methodology among libraries, archives, museums, and scientific and editorial projects presents a real challenge to researchers and practitioners. Crowdsourcing our Cultural Heritage meets that challenge very effectively. There is simply no other resource which draws together the expertise of leading crowdsourcing projects from around the world, covering diverse disciplines, participatory activities, and types of source media.’ Ben Brumfield, independent software developer, FromThePage.com ’Any cultural institution thinking of turning to crowdsourcing should pause and read this book first. Combining comprehensive case studies with subtle and well-informed reflection on what it means to invite contributions from a crowd, it is the first volume to seriously address a growing part of museum and archive practice.’ Chris Lintott, Principal Investigator, Galaxy Zoo and Zooniverse.org and Trustee of the National Maritime Museum, UK
Digital technologies are increasingly important to arts and humanities research, expanding the horizons of research methods in all aspects of data capture, investigation, analysis, modelling, presentation and dissemination. This series, one of the first and most highly regarded in the field, covers a wide range of disciplines and provides an authoritative reflection of the 'state of the art' in the application of computing and technology. The titles in this peer-reviewed series are critical reading not just for experts in digital humanities and technology issues, but for all scholars working in arts and humanities who need to understand the issues around digital research.