1st Edition

Deep Learning in Gaming and Animations Principles and Applications

174 Pages 67 B/W Illustrations
by CRC Press

174 Pages 67 B/W Illustrations
by CRC Press

174 Pages 67 B/W Illustrations
by CRC Press

Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the... Read more

Chapter 1 Checkers-AI

Priyanshi Gupta , Vividha and Preeti Nagrath

Chapter 2 The Future of Automatically Generated Animation with AI

Preety Khatri

Chapter 3 Artificial Intelligence as Futuristic Approach for Narrative Gaming

Toka Haroun, Vikas Rao Naidu, and Aparna Agarwal

Chapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent Networks

Mujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar Hassan

Chapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and Animations

Sugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh Ranjan

Chapter 6 Artificial Intelligence in Games

Abhisht Joshi, Moolchand Sharma, and Jafar Al Zubi

Chapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming Characters

Saad Bin Khalid and Bramah Hazela

Chapter 8 Generative Adversarial Networks Based PCG for Games

Nimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma

Biography

Vikas Chaudhary, Deevyankar Agarwal