1st Edition

Designing Games Meant for Sharing

By Ioana-Iulia Cazacu Copyright 2025
210 Pages 7 B/W Illustrations
by CRC Press

210 Pages 7 B/W Illustrations
by CRC Press

210 Pages 7 B/W Illustrations
by CRC Press

This book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be... Read more
Part 1: Games have always been social

Chapter 1 A history of games as social interaction

Chapter 2 The person, the group and the game

Chapter 3 Games as a piece of the social puzzle

Part 2: The beginnings of social gaming

Chapter 4 The birth of social media gaming

Chapter 5 The fall of Facebook social games

Part 3: Social game design for a modern audience

Chapter 6 Experimenting with social mechanics

Chapter 7 The hyper-social audience

Chapter 8 Designing for a social-centric audience

Chapter 9 The ethics of social game design

Part 4: Innovative game design

Chapter 10 From observation to innovation

Biography

Ioana-Iulia Cazacu is a Game Designer at Mojiworks Limited.