1st Edition

Designing Interactions for Music and Sound

Edited By Michael Filimowicz Copyright 2022
226 Pages 56 B/W Illustrations
by Focal Press

226 Pages 56 B/W Illustrations
by Focal Press

226 Pages 56 B/W Illustrations
by Focal Press

Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media , the authors cover key practices,... Read more

List of Figures

List of Tables

Contributor Bios

Volume Introduction

Chapter 1: Designing Interactive Musical Interfaces by Dan Overholt

Chapter 2: Collective Controllerism: a Non-musician’s Perspective of Interactive Dance as Controllerist Practice by Manoli Moriaty

Chapter 3: Compute and Resonate: Creating Electronic Music of the Acid Genre for Presentation within a Club Environment Utilizing Accessible Artificial Intelligence and Computer-based Generative Tools by Dylan Davis

Chapter 4: Sonic Poetics of the Tidal Flats by Prophecy Sun, Freya Zinovieff, Kristin Carlson and Reese Muntean

Chapter 5: Designing Sound Installations in Public Spaces: A Collaborative Research Creation Approach by Catherine Guastavino, Valérian Fraisse, Simone D’Ambrosio, Etienne Legast and Maryse Lavoie

Chapter 6: Embodied Listening within Geolocative Sonic Art by Jimmy Eadie

Chapter 7: Sound Mixed Reality Prompts for People with Dementia: a Familiar and Meaningful Experience by Shital Desai, Joel Ong, Deborah Fels and Arlene Astell

Chapter 8: Leveraging Motion and Conceptual Frameworks of Sound as a Novel Means of Sound Design in Extended Reality by Tom A. Garner.

Index

Biography

Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions and simulations.