1st Edition
Digital Character Creation for Video Games and Collectibles
1.Introduction.
2.Who is This Book For?
3. What is Character Art?
4.The Industry; Past Present and Future.
5.Core Artistic Skills.
6.Tools.
7.Technical Example 01 – High Detail PBR Game Character.
8.Technical Example 02 – Hand Painted Character Prop.
9.Technical Example 03 - Figurine Sculpt for Collectibles and 3D Printing.
10.Your Portfolio.
11.Work Life.
12.The Industry.
13.Other Skills.
14.Acknowledgments.
15.Glossary.
Biography
Samuel King is a Character Artist and Art Director with extensive experience in the games industry. He also has additional experience in collectibles and animation. He specializes in sculpting, designing, production design, art direction, and look-and feel-development. Sam has worked as an artist and project lead for clients such as Epic Games, Electronic Arts, Disney, Activision, BBC, Warner Brothers, Hero Forge miniatures and many more.






