Digital Encounters: 1st Edition (Paperback) book cover

Digital Encounters

1st Edition

By Aylish Wood


200 pages

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Paperback: 9780415410663
pub: 2007-04-17
Hardback: 9780415410656
pub: 2007-04-17
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eBook (VitalSource) : 9780429238499
pub: 2007-04-17
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Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.

In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day.

Working with examples from The Incredibles, The Matrix, Tomb Raider: Legend and Bill Viola's Five Angels for the Millennium, Aylish Wood considers how viewers engage with the diverse interfaces of digital effects cinema, digital games and time-based installations, and argues that technologies alter human engagement, distributing our attention across a network of images and objects.


"Aylish Wood's argument is timely and relevant. She has offered a rich description of our rapidly changing technological environment, and of the various complex modes of engagment that are offered to us by the digital interface. Her emphasis on the material and bodily character of our 'encounters' with digital media, of our agency in a highly mediated world, is a welcome antidote to more pessimistic accounts of digital culture." - Marc Furstenau, School for Studies in Art and Culture, Carleton University, Canada

Table of Contents

Re-Animating the Interface. Digital Effects and Expanded Narrative Space. Encountering the Interface. Game Zones. Gallery Space/Temporal Zoning. Finding Ourselves at the Interface. Notes. Films Cited. Games Cited. Bibliography.

About the Author

Aylish Wood is Senior Lecturer in Film Studies at the University of Kent. Her current research interests are the impact of digital technologies on the expressive possibilities of different moving image media, including animation, digital cinema, digital games, and the time-based gallery installations.

Subject Categories

BISAC Subject Codes/Headings:
PERFORMING ARTS / Film & Video / General
SOCIAL SCIENCE / Media Studies