Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice book cover
1st Edition

Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice





ISBN 9781138597822
Published April 25, 2018 by Routledge
290 Pages 13 B/W Illustrations

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Book Description

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Author(s)

Biography

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden