Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, 1st Edition (Paperback) book cover

Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice, 1st Edition

By Adam Chapman

Routledge

290 pages | 13 B/W Illus.

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Paperback: 9781138597822
pub: 2018-04-25
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Hardback: 9781138841628
pub: 2016-05-16
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pub: 2016-05-05
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Description

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

About the Author

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

Subject Categories

BISAC Subject Codes/Headings:
GAM013000
GAMES / Video & Electronic
HIS000000
HISTORY / General
HIS016000
HISTORY / Historiography
SOC052000
SOCIAL SCIENCE / Media Studies