1st Edition

Digital Representations of the Real World How to Capture, Model, and Render Visual Reality

456 Pages
by A K Peters/CRC Press

456 Pages 137 Color Illustrations
by A K Peters/CRC Press

456 Pages
by A K Peters/CRC Press

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction... Read more

Acquiring the Real World. Reconstruction—Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.

Biography

Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt

"The scope and breadth of the techniques and systems used to capture, model, and render realistic simulacra of 3D scenes is quite daunting and can be a challenge for newcomers. This book provides an excellent introduction to and survey of this diverse field, written by some of the foremost researchers and practitioners in the field. Whether you are a novice or an experienced veteran, you are sure to discover a wealth of useful and inspiring information in these pages."
—From the Foreword by Richard Szeliski, Microsoft Research