5th Edition
Digital Storytelling Two Volume Set A Creator's Guide to Interactive Entertainment
PART ONE: NEW TECHNOLOIES, NEW CREATIVE OPPORTUNIES
1. Storytelling, Old and New
2. Backwater to Mainstream: The Growth of Digital Entertainment
3. The Creative Promise of Artificial Intelligence (AI)
PART TWO: CREATING STORY-RICH PROJECTS
4. Interactivity and Its Effects
5. Old Tools/New Tools
6. Characters, Dialogue and Emotion
7. Structure in Digital Storytelling
8. Your Audience
9. Social Media and Storytelling
10. Creating New Projects: The Development Process
PART THREE: HARNASSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS
11. Using Digital Storytelling to Teach and Train
12. Using Digital Storytelling for Promotion and Advertising
13. Using Digital Storytelling to Inform
Part 1: Digital Media: Under the Hood
1. Video Games: Maximizing Interactivity
2. Transmedia Storytelling: Integrating Narratives
3. Alternate Reality Games (ARGs): Distributed Narratives
4. The Internet: The Workhorse
5. Podcasting: A New Form of Digital Storytelling
6. Mobile Devices and Apps: Little Storytelling Platforms
7. iCinema and iTV: Interactivity on Traditional Screens
8. Smart Toys and Robots: Almost Alive
Part 2: Immersive Environments
9. Immersive Media: An Introduction
10. Virtual Reality: Envelopment in a Virtual World
11. Augmented Reality: Virtually Painting Over the World
12. Mixed Reality: Combining the Virtual and the Real
13. Immersion within Physical Spaces
14. Immersion with Moving Images
Part 3: Career Considerations
15. Working as a Digital Storyteller
Afterword
Additional Reading
Glossary
Biography
Carolyn Handler Miller is one of the pioneering writers in the field of digital storytelling, where she has contributed to over fifty projects as a writer, narrative designer, and consultant. Her works in emergent media include not only immersive environments, but also video games, interactive stories for the Web, intelligent toy systems and transmedia entertainment. In addition, Carolyn's credits include writing for TV (where one of her scripts earned her an Emmy nomination), feature films and books.
“I genuinely appreciated how the book approaches the rapidly evolving landscape of immersive media, and the VR chapter stood out as a highlight in both scope and clarity. It was clear, detailed, and moving -- especially in its recognition that VR is a storytelling medium with the potential for profound human impact.” – Roger Holzberg, Co-Founder & Creative Director, Remagine Well and former VP/Creative Director, Walt Disney Imagineering
“Carolyn Handler Miller has continued to provide an invaluable guide to the complex world of where digital technology meets storytelling.” – Kate Pullinger, Professor of Creative Writing and Digital Media at Bath Spa University






