1st Edition
Digital Technologies in Behavior Science Theoretical and Practical Applications
Section 1: Foundations of Digital Technology and Behavioral Science
1. Technology and Computer Programming in Behavior Analysis: Historical Trends and Guidance for Behavior Analysts
Shawn Patrick Gilroy
2. Complex Systems Theory in Behavior Analysis
J. J McDowell
3. Behavioral Science in the Fourth Industrial Revolution
Elizabeth Garrison, Lindsay Ouellette and Jared B. Daniel
Section 2: Machine Learning, AI, and Predictive Models in Behavior Science
4. Machine Learning to Support Decision-Making in Behavior Analysis: Current Research and Future Directions
Marc J. Lanovaz and Philippe Leroux
5. Reinforcement Learning in Behavior Science and Artificial Intelligence
David J. Cox, Laura Weil1, Joshua Farrow, Adrienne M. Jennings, Carlos Santos and Jacob Sosine
6. Extending Neural Network Predictions of Human Behaviors
Chris Ninness, Christine Bergan, Lee Mason and Sharon Ninness
Section 3: Tools and Technologies for Research and Applications
7. An Updated and Simplified Version of a Low-Cost Arduino-Visual Basic Interface for Operant Research
Rogelio Escobar, Rodrigo Benavides and Brissa Gutiérrez
8. Simulation-Based Assessment and Training
Ellie Kazemi, Brianna Herrera, Matthew Davies, Adisa Ptah, Eric McCoy and Victor Ramirez
9. Using Virtual Reality within Behavior Analysis Practice
Ana Escalante
10. Behavioral and Digital Technologies in the Treatment of Substance Use Disorder
Jesse Dallery and Bethany Raiff
11. Developing AI Personas for Use in Behavior Analytic Training: A Case Study of an Autism Parent
Anna M. Linnehan
Biography
Darlene E. Crone-Todd is Professor Emeritus in the Department of Psychology at Salem State University, USA.
Donald A. Hantula is Associate Professor at the Department of Psychology and Neuroscience, College of Liberal Arts, Temple University. USA.
T.V. Joe Layng is Adjunct Professor of Behavior Analysis, Endicott College, USA. He is also Co-founder and Partner of Generategy, an educational software company whose products are based on generative instruction principles.






