1st Edition

End-to-End Game Development Creating Independent Serious Games and Simulations from Start to Finish

By Nick Iuppa, Terry Borst Copyright 2010
382 Pages
by Routledge

382 Pages
by Routledge

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an... Read more
Table of Contents At A Glance

End to End Game Development

Introduction
Defining Independent Games, Serious Games and Simulations
Setting Up Game Development
Client Management
From Start to Finish: A Walk-Through

Step 1: Determining Project Goals
Needs Analysis:
Task Analysis:
Instructional Design:
Ongoing Documentation:

Step 2: Game Design
Determining Simulation Activities:
Concept Testing, Refinement and Documentation:
Determining Platforms and Tools:
Team Building:
Game Design vs. Instructional Design:

Step 3: Production and Authoring
Media production:
Programming:
Testing and Refining:
Project Management:

Step 4: The Finish Line
Packaging and Distribution:
Assessments:

Your Game - Version 2.0:
Case Studies
Games for Social Change:
Occupational Training Games:
Leadership and Collaboration Games:
Educational Games:
Indy Games:
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Biography

Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.