1st Edition

Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer

By Henry Kelly Copyright 2022
194 Pages 251 Color & 39 B/W Illustrations
by CRC Press

194 Pages 251 Color & 39 B/W Illustrations
by CRC Press

194 Pages 251 Color & 39 B/W Illustrations
by CRC Press

This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic,... Read more

Chapter 1 ◾ Introduction

Chapter 2 ◾ What Is PBR?

Chapter 3 ◾ A Deeper Look into PBR

Chapter 4 ◾ Substance Designer

Chapter 5 ◾ Rendering and Foliage

Biography

Henry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters’ and Bachelors’ programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.