Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.
Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.
This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.
Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.
Chapter 1 ◾ Introduction
Chapter 2 ◾ What Is PBR?
Chapter 3 ◾ A Deeper Look into PBR
Chapter 4 ◾ Substance Designer
Chapter 5 ◾ Rendering and Foliage