Currently people deal with various entities (such as hardware, software, buildings, spaces, communities and other people), to meet specific goals while going about their everyday activities in work and leisure environments. These entities have become more and more complex and incorporate functions that hitherto had never been allocated such as automation, use in virtual environments, connectivity, personalization, mobility and friendliness. This book contributes to the analysis of human-system interactions from the perspective of ergonomics, regardless of how simple or complex they are, while incorporating the needs of users and workers in a healthy safe, efficient and enjoyable manner.
This book provides a comprehensive review of the state of the art of current ergonomic in design methods and techniques that are being applied to products, machinery, equipment, workstations and systems while taking new technologies and their applications into consideration.
Ergonomics in Design: Methods and Techniques is organized into four sections and 30 chapters covering topics such as conceptual aspects of ergonomics in design, the knowledge of human characteristics applied to design, and the methodological aspects of design. Examples are shown in several areas of design including, but not limited to, consumer products, games, transport, education, architecture, fashion, sustainability, biomechanics, intelligent systems, virtual reality, and neurodesign.
This book will:
With the contributions from a team of 75 researchers from 11 countries, the book covers the state-of-the-art of ergonomics in a way to produce better design.
Theoretical Issues. Multimodal Information Transfer by Means of Adaptive Controlling Torques during Primary and Secondary Task. Time Structure Analysis in Ergonomic Design with Cognitive and Manual Components of Work. From Vision Science to Design Practice. Bridging Fashion Design and Color Effects – the ColorErg. Communication Efficiency and Inclusiveness in the Corporate Visual Identity. Aspects of the Usability Assessment in the Multicultural Approach. Ergonomic and Wayfinding Design: Principles, Standards and Visual Code. Boundaries of Human Factors and Sustainability in Architecture. The Virtual Reality Devices Applied to Digital Games: a Literature Review. Human Characteristics in Design. Application of 3D Full Body Scanner in Ergonomics. Biomechanics and Psychophysics of Manual Strength Design on Different Interfaces. Digital Hand Model for Grip Comfort Evaluation. Classroom Ergonomics: a Portuguese University Study. Methodological Issues. Designing User-Oriented Future Ship Bridges – An Approach for Radical Concept Design. Urban Furniture as an Ergonomic Factor, through a New Color Planning Methodology. Design Requirements for a Spectacle-type Device in Rapid Visual Referencing. Ergonomic Design Thinking – A Project Management model for Workplace Design. Development Tools for Intelligent Systems. Older Workers and Virtual Environments: Usability Evaluation of a Prototype for Safety Sign Research. Percept Walk: Promoting Perception Awareness on the Elderly with Low Vision. Design of Interfaces for Seniors in the Context of Health Care. Design Development. Human Body- Sleep System Interaction in Young Adult Residence: A Methodology and Tool for Measure and Evaluation of Interaction Patterns Using a Software iSEE with Observation of Postural Behaviors during Sleep. Applications of Haptic Devices and Virtual Reality in Consumer Products Usability Evaluation. Hazard Perception of 3D Household Pack-ages: A Study Using a Virtual Environment. Certain Ergonomic Considerations and Design Solutions Connected with the Safety and Comfort of City Buses. School Supplies Transportation System: an Ergonomic Approach between Two Distinct Realities. Improving Bus Travel through Inclusive Service Design. Enhancing Sustainability Embodying Human Factors in Building Design. Design Requirements for a Spectacle-type Device in Rapid Visual Referencing. Dressing Autonomy for Frozen Shoulder Users: Analysis of Five Different Tops.