PART I: Defining Organic Modeling. Chapter 1 -- Introduction. Chapter 2 -- The Outcome or Method. PART II:Organic Structures. Chapter 3 Organic Objects: Plants. Chapter 4 -- Organic Objects:Animals. Chapter 5 -- Non-living Organic Objects. PART III: Modeling Techniques and Tools. Chapter 6 -- Using References. Chapter 7 -- Edge Loop Basics. Chapter 8 -- The Workflow. Chapter 9-- Advanced Techniques. PART IV: Step by Steps. Chapter 10 -- Simple Plant Object Chapter 11 -- Simple Creatures. Chapter 12: Simple Animals. Chapter 13 Complex Animal. Chapter 14 Non-Organics.
Biography
Professor Zeman is a 16 year veteran of the game industry, first getting a job at Red Zone Interactive in 1998, which was purchased by SCEA shortly after, where he worked on several top-selling NFL titles pioneering rigging methods and facial animation in real-time environments. His next career move took him to TakeTwo Interactive where he continued his work as a character rigger and face animation specialist until he left the industry to teach full time at Northern Kentucky University and pass on his knowledge by building a curriculum for aspiring game developers everywhere. He continues to develop interactive titles and push forward creatively through his indie studio at RHZ Development.






