This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
A detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.
—The Bookwatch, March 2009