Vol I: ABOUT THE AUTHOR
INTRODUCTION
CHAPTER 1 – THE PROBLEM
CHAPTER 2 – THE SOLUTION
CHAPTER 3 – THE SOFTWARE ARCHITECTURE
CHAPTER 4 – THE SOFTWARE PRODUCTION PROCESS
CHAPTER 5 – LIMITATIONS OR CRITERIA FOR USE
CHAPTER 6 – GLOSSARY
INDEX
Vol II: About the Author
INTRODUCTION
CHAPTER 1 – LPMUD SOFTWARE PRODUCTION PROCESS
CHAPTER 2 – CONSISTENT DATA DESIGN
CHAPTER 3 – OPTIMIZING THE RESULTS
CHAPTER 4 – THE NATURE OF THE BEAST
CHAPTER 5 – CAUSE AND EFFECT
CHAPTER 6 – GLOSSARY
INDEX
Biography
Rodney Quaye is a Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios including Sumo Digital, nDreams, Supermassive Games, Travellers Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters, Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Travellers Tales, Everywhere.






