392 pages | 35 B/W Illus.
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty and their demand that a player bring more of his or herself to the game than your typical AAA title asks. This book covers many of the most prominent titles, and explains in great detail what makes them interesting, ways to get started playing them, the history of the genre, and much more. It includes interviews, playthroughs and hundreds of screenshots. It is a labor of love: if even a fraction of my enthusiasm for these games gets through these pages to you, then I think you will enjoy it a great deal.
Chapter 1: Learning to Play Chapter 2: Playthroughs Chapter 3: Interviews Chapter 4: General Essays Chapter 5: Individual Games Chapter 6: Mystery Dungeon Chapter 7: NetHack Chapter 8: Dungeon Crawl Stone Soup Chapter 9: ADOM Chapter 10: Development Chapter 11: History Chapter 12: Extra Afterword The Chronicle of Blue Valkyrie