1st Edition

Exploring Videogames with Deleuze and Guattari Towards an affective theory of form

By Ciara Cremin Copyright 2016
166 Pages
by Routledge

166 Pages
by Routledge

166 Pages
by Routledge

Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms... Read more

Introduction  1. Videogame Plane  2. The Smooth and Striated  3. Rhizome-Play  4. Ludo-Diagram  5. Artist and Apprentice  6. Molecular Mario  7. Major / Minor

Biography

Colin Cremin lectures in sociology at the University of Auckland, New Zealand. He is the author of Capitalism’s New Clothes: Enterprise, Ethics and Enjoyment in Times of Crisis published with Pluto Press in 2011, iCommunism published with Zero Books in 2012 and Totalled: Salvaging the Future from the Wreckage of Capitalism published with Pluto Press in 2015. His interests are in critical theory, particularly the work of Marx, Lacan, Frankfurt School, Ži žek and Deleuze and Guattari, and the utilising of concepts to examine recent developments in political economy, culture and society.

This book makes the bold prophecy that the 21st century will be the century of videogames. It then offers a dynamic toolkit of concepts drawn from the work of Deleuze and Guattari to think in new ways about videogames. Importantly, Cremin debunks the idea that videogames are virtual, meaning confined to the depths of their digital origins. Instead he shows us that they consist of actual processes of becoming that reach out from the console into every corner of life. This is an exciting and necessary book. -  Ian Buchanan, University of Wollongong, Australia