1st Edition

Fitness, Technology and Society Amusing Ourselves to Life

By Brad Millington Copyright 2018
156 Pages
by Routledge

156 Pages
by Routledge

156 Pages
by Routledge

The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly personalized data for self-assessment and for sharing among friends. While this may be beneficial –... Read more

Introduction: The New Fitness Boom

1. Historicizing Fitness Technology

2. A Game for Everyone: The Fitness-Technology Complex

3. Be Your Best Self: Gamification, Optimization, Surveillance

4. Anywhere, Anytime: Fitness Technology and Mobile Privatization

5. Becoming With: Negotiating Technology Consumption

Conclusion: Amusing Ourselves to Life

Biography

Brad Millington is a Lecturer in the Department for Health at the University of Bath, UK. Previously, he completed a PhD in Kinesiology at The University of British Columbia and held a Post-Doctoral Fellowship at the University of Toronto. His research is broadly focused on physical culture and the meanings, practices, and technologies associated with the active body. In 2016, he was the recipient of the Sociology of Sport Journal Early Career Researcher Award