Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
* Creating reusable templates to reduce costs and cycle time for project development.
* Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery.
* Practicing the real-world project techniques presented by the authors in full color.
* Expanding your horizons with experimental projects.
Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture.
Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.
User Level: Intermediate
"I've been meaning to post a review of Focal Press' new book, "Flash 3D - Animation, Interactivity and Games" for a few weeks now, but found myself digging through it more and more, which is a sure-fire sign that I'm enjoying it thoroughly. And that's definitely the case. Big thumbs up from me, especially if you've been daunted by 3D animation and/or development before. Kudos to co-authors Jim Ver Hague and Chris Jackson for presenting this material in such a down-to-earth and easy to disseminate format." - Scott Fegatte, Adobe Systems.
"If you're a Flash developer, animator, multimedia designer or student, this book aims to push your creative ideas to the next level in content delivery. With 3D one of the hottest subjects in interactive design, Flash 3D shows you how to use real and simulated 3D space in your Flash games and interactive systems. It explores the new possibilities 3D offers to thinking and designing with Flash. The book's accompanying CD offers interactive examples that demonstrate the broad range of Flash applications from Web site to DVD/CD delivery" - Digit magazine
Flash and 3D, Depth Cues, Animating Motion Cues, Programming Motion Cues, Math Primer, 3D Entertainment, 3D Marketing, 3D Presentations, 3D Instructional Design, Using Swift 3D