Fluid Engine Development: 1st Edition (Pack - Book and Ebook) book cover

Fluid Engine Development

1st Edition

By Doyub Kim

A K Peters/CRC Press

300 pages | 49 Color Illus. | 55 B/W Illus.

Purchasing Options:$ = USD
Pack - Book and Ebook: 9781498719926
pub: 2016-12-16
eBook (VitalSource) : 9781315200934
pub: 2017-01-20
from $34.98

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From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers

Table of Contents

Chapter 1 Basics.

Chapter 2 Particle-Based Simulation

Chapter 3 Grids Simulation

Chapter 4 Hybrid Techniques

About the Author

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Computer Graphics
COMPUTERS / Programming / Games