1st Edition

Fluid Engine Development

By Doyub Kim Copyright 2017
320 Pages 49 Color & 55 B/W Illustrations
by A K Peters/CRC Press

320 Pages 49 Color & 55 B/W Illustrations
by A K Peters/CRC Press

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a... Read more

Chapter 1 Basics.

Chapter 2 Particle-Based Simulation

Chapter 3 Grids Simulation

Chapter 4 Hybrid Techniques

Biography

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.